Its the job of game designers to think up games and the world they are set in and how you as the player experience it. When an idea for a game is created game designers have to think of everything about anything involved. They envision the main characters, side characters, quests, story, drive, impact, sound, style, flow and everything in between.

Game play is another important part of games, it is the specific way in which players interact with the game. It is the pattern defined through the game rules, the players connection to the game, challenges and how you overcome them, plot and how you connect with it. It often falls to the game designers to determine how the game is played and making sure there is consistency throughout.
Games at their basic level haven't changed much over the years, even from the time of board games. There is always a goal, always rules and always things trying to prevent you completing your goal, making it a challenge. Technology has improved making us capable of creating more and more interactive and enjoyable experiences but the fundamentals are still the same.

Now F.E.A.R which is a psychological horror first-person shooter. The game's story revolves around a supernatural phenomenon, which the F.E.A.R special forces team is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of a little girl. Throughout the game you are attacked by large numbers of enemies or haunted by the ghost girl and supernatural goings on. Like Pac-Man music is used to exaggerate times of excitement or fear which adds to the games immersion and enjoyability.
Most games have the same underlining fundamentals of game design, tried, tested and improved ways of making video games enjoyable, entertaining and believable. It is the job of game designers to take all these preexisting methods and make something new and unique that people will want to play and have fun doing so.
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